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CREATIVEDx Teaching and Learning Innovation Group, University of Extremadura

Projects / 2016-2017

FLIPGAM

Flipped Classroom, Gamification and Active Learning in the European Higher Education Area

2016-2017 Collaboration Completed

This project predates the establishment of the group in 2019. It belongs to the track record of its members.

Objectives

Combine the flipped classroom and gamification to strengthen active learning in the Degree in Business Administration: improve academic performance, transversal competences and student motivation and engagement. The expected reach was around 700 students across several courses of the degree.

Results and indicators

The group archive keeps the application, not the final report. The proposal built on an earlier gamification pilot (badges and individual and team competitions) with high acceptance rates and expected to reach around 700 students of the Degree in Business Administration.

Project events