Projects / 2017-2018
ACGAMES
Active Learning and Gamification Strategies in the European Higher Education Area
2017-2018 Collaboration Completed
This project predates the establishment of the group in 2019. It belongs to the track record of its members.
Objectives
Implement gamification strategies (badges, competitions, narrative) to improve student motivation, engagement, academic performance and transversal competences. A continuation of the FLIPGAM project, with an expected reach of around 700 students of the Faculty of Economics and Business.
Results and indicators
The group archive keeps the project application, not the final report, so no execution indicators are on file. The proposal planned to design and implement gamification activities in the teaching team’s courses and to share the results with the academic community.
Project events
This project has no training events with a published record.